GM : Julius S Foxton
Rules: Pathfinder Adventure Path (No 3PP, GM discretion on final build)
The rebellion begins! The city of Kintargo has long been a safe haven for artists, freethinkers, and those marginalised by the opressive Chelish government, but now the city has been placed under martial law by inquisitor Barzillai Thrune. When a protest turns into a riot, a new group of heroes comes together to form an organised resistance against the devil-binding government and the church of Asmodeus – but can they survive long enough to establish allies? Or will they become the latest victims of the Thrice-Damned House of Thrune?